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authorPaul Jakma <paul@quagga.net>2010-01-11 16:33:07 +0000
committerPaul Jakma <paul@quagga.net>2010-12-08 16:53:09 +0000
commit2613abe64fe48761d798942af8dc0ec90c804b22 (patch)
treec0f75f40bbd005bdd9d5545209a9402715c4f381 /ospfd/ospf_flood.h
parent8526100eebf9c56ff6fac2b80938b232bb687946 (diff)
lib: Thread scheduler should be fair and not let events starve I/O and timers
* thread.c: (thread_fetch) the current scheduler will service events indefinitely, ignoring I/O and timers, so long as there are events. In other words, events can crowd out I/O and timers. In theory this shouldn't be a huge problem as events are generated only by timers and I/O, however in practice it means normal-load behaviour is not as useful a predictor of high-load behaviour as it should be. Fix this by considering all the kinds of threads, in every run of the scheduler. For any given run, we prioritise events, however across runs the scheduler should be fair. This has been observed to give more stable inter-packet times in testing of ospfd (i.e. lower std-dev). (thread_process) new heler to queue all the given threads onto the ready list
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