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-rw-r--r--lib/workqueue.h20
1 files changed, 2 insertions, 18 deletions
diff --git a/lib/workqueue.h b/lib/workqueue.h
index 0a398ded..c06f481f 100644
--- a/lib/workqueue.h
+++ b/lib/workqueue.h
@@ -24,10 +24,8 @@
#ifndef _QUAGGA_WORK_QUEUE_H
#define _QUAGGA_WORK_QUEUE_H
-/* Work queue default hold and cycle times - millisec */
-#define WORK_QUEUE_DEFAULT_HOLD 50 /* hold-time between runs of a queue */
-#define WORK_QUEUE_DEFAULT_DELAY 10 /* minimum delay for queue runs */
-#define WORK_QUEUE_DEFAULT_FLOOD 40 /* flood factor, ~2s with prev values */
+/* Hold time for the initial schedule of a queue run, in millisec */
+#define WORK_QUEUE_DEFAULT_HOLD 50
/* action value, for use by item processor and item error handlers */
typedef enum
@@ -90,25 +88,11 @@ struct work_queue
unsigned int max_retries;
unsigned int hold; /* hold time for first run, in ms */
- unsigned int delay; /* min delay between queue runs, in ms */
-
- unsigned int flood; /* number of queue runs after which we consider
- * queue to be flooded, where the runs are
- * consecutive and each has used its full slot,
- * and the queue has still not been cleared. If
- * the queue is flooded, then we try harder to
- * clear it by ignoring the hold and delay
- * times. No point sparing CPU resources just
- * to use ever more memory resources.
- */
} spec;
/* remaining fields should be opaque to users */
struct list *items; /* queue item list */
unsigned long runs; /* runs count */
- unsigned int runs_since_clear; /* number of runs since queue was
- * last cleared
- */
struct {
unsigned int best;