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import colorsys
import random
class ColorGen():
def __init__(self, seed=0):
self.random = random.Random()
self.random.seed(seed)
self.color_list = [(1.0,1.0,1.0)]
def rate(self, color):
distances = []
for other_color in self.color_list:
distances.append(self.distance(color, other_color))
return self.get_score(distances)
def get_score(self, distances):
return min(distances)
def distance(self, a, b):
return ((a[0]-b[0])**2 + (a[1]-b[1])**2 + (a[2]-b[2])**2) ** 0.5
def mutate(self, candidate):
rv = [0,0,0]
for i in range(0,2):
rv[i] = candidate[i] + self.random.uniform(-0.1,0.1)
if rv[i] < 0:
rv[i] = 0.0
if rv[i] > 1:
rv[i] = 1.0
return tuple(rv)
def get_next(self):
candidates = []
for i in range(0, 50): # Create 50 candidates
candidates.append((
self.random.uniform(0,1),
self.random.uniform(0,1),
self.random.uniform(0,1)
))
for r in range(0, 40): # Do 40 Rounds
for c in list(candidates):
for i in range(0,5): # Create 5 decendants of each candidate
candidates.append(self.mutate(c))
# Keep the best ten candidates
candidates.sort(key=lambda candidate:-self.rate(candidate))
candidates = candidates[:10]
# And the winner is:
self.color_list.append(candidates[0])
return candidates[0]
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