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-rw-r--r--Tonokip_Firmware/configuration.h38
1 files changed, 26 insertions, 12 deletions
diff --git a/Tonokip_Firmware/configuration.h b/Tonokip_Firmware/configuration.h
index a658412..2643338 100644
--- a/Tonokip_Firmware/configuration.h
+++ b/Tonokip_Firmware/configuration.h
@@ -10,7 +10,7 @@
//Min step delay in microseconds. If you are experiencing missing steps, try to raise the delay microseconds, but be aware this
// If you enable this, make sure STEP_DELAY_RATIO is disabled.
-#define STEP_DELAY_MICROS 1
+//#define STEP_DELAY_MICROS 1
//Step delay over interval ratio. If you are still experiencing missing steps, try to uncomment the following line, but be aware this
//If you enable this, make sure STEP_DELAY_MICROS is disabled.
@@ -19,14 +19,17 @@
//Comment this to disable ramp acceleration
#define RAMP_ACCELERATION 1
-//Uncomment this to enable exponential acceleration
+//Uncomment this to enable exponential acceleration. WARNING!! This is not supported in the current version, and will be fixed before
+// merging it to the stable branch.
+// TODO: fix exp acceleration to correctly perform N bresenham.
//#define EXP_ACCELERATION 1
//Acceleration settings
#ifdef RAMP_ACCELERATION
-float min_units_per_second = 35.0; // the minimum feedrate
-long max_acceleration_units_per_sq_second = 750; // Max acceleration in mm/s^2 for printing moves
-long max_travel_acceleration_units_per_sq_second = 1500; // Max acceleration in mm/s^2 for travel moves
+//X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
+float max_start_speed_units_per_second[] = {35.0,35.0,0.2,10.0};
+long max_acceleration_units_per_sq_second[] = {750,750,50,4000}; // X, Y, Z and E max acceleration in mm/s^2 for printing moves or retracts
+long max_travel_acceleration_units_per_sq_second[] = {1500,1500,50}; // X, Y, Z max acceleration in mm/s^2 for travel moves
#endif
#ifdef EXP_ACCELERATION
float full_velocity_units = 10; // the units between minimum and G1 move feedrate
@@ -53,6 +56,12 @@ float min_constant_speed_units = 2; // the minimum units of an accelerated move
//How often should the heater check for new temp readings, in milliseconds
#define HEATER_CHECK_INTERVAL 50
#define BED_CHECK_INTERVAL 5000
+//Uncomment the following line to disable heat management during acceleration
+//#define DISABLE_CHECK_DURING_ACC
+#ifndef DISABLE_CHECK_DURING_ACC
+ //Uncomment the following line to disable heat management during the move
+ //#define DISABLE_CHECK_DURING_MOVE
+#endif
//Experimental temperature smoothing - only uncomment this if your temp readings are noisy
//#define SMOOTHING 1
@@ -86,12 +95,10 @@ float min_constant_speed_units = 2; // the minimum units of an accelerated move
// units are in millimeters or whatever length unit you prefer: inches,football-fields,parsecs etc
//Calibration variables
-float x_steps_per_unit = 80.376;
-float y_steps_per_unit = 80.376;
-float z_steps_per_unit = 3200/1.25;
-float e_steps_per_unit = 16;
-float max_feedrate = 200000; //mmm, acceleration!
-float max_z_feedrate = 120;
+const int NUM_AXIS = 4; // The axis order in all axis related arrays is X, Y, Z, E
+bool axis_relative_modes[] = {false, false, false, false};
+float axis_steps_per_unit[] = {80.376,80.376,3200/1.25,16};
+float max_feedrate[] = {200000, 200000, 240, 500000}; //mmm, acceleration!
//float x_steps_per_unit = 10.047;
//float y_steps_per_unit = 10.047;
@@ -150,6 +157,13 @@ const int Z_MAX_LENGTH = 100;
#define BAUDRATE 115200
-
+//Uncomment the following line to enable debugging. You can better control debugging below the following line
+//#define DEBUG
+#ifdef DEBUG
+ #define DEBUG_PREPARE_MOVE //Enable this to debug prepare_move() function
+ #define DEBUG_BRESENHAM //Enable this to debug the Bresenham algorithm
+ #define DEBUG_RAMP_ACCELERATION //Enable this to debug all constant acceleration info
+ #define DEBUG_MOVE_TIME //Enable this to time each move and print the result
+#endif
#endif